Does VR Gaming Use More Internet Than Regular Online Gaming?

Virtual reality gaming headset

Virtual Reality (VR) gaming is an exciting and immersive experience, pushing the boundaries of how we interact with games. However, one question many players ask is whether VR gaming requires more internet bandwidth than regular online gaming. With more players exploring VR worlds and engaging in multiplayer VR experiences, understanding the internet demands of these systems is crucial.

In this blog post, we’ll explore the differences in data usage between virtual reality gaming and traditional online gaming and look at why VR might require more—or less—internet bandwidth, depending on the situation.

Understanding Internet Usage in Gaming

First, let’s break down where internet data is used in gaming in general. Both VR and traditional online gaming rely on an internet connection for:

  • Multiplayer matchmaking and connecting to servers.
  • Real-time data transfer, which includes sending inputs (like player movement or actions) and receiving data from the game server (such as the positions of other players or environmental updates).
  • Downloading game updates, patches, or downloadable content (DLC).
  • Voice chat for team coordination in multiplayer games.

 

How Much Internet Does Traditional Online Gaming Use?

Surprisingly, traditional online gaming doesn’t require as much bandwidth as one might think. A typical online game uses between 40 MB to 300 MB per hour of active play. This is because only essential data, like player positions, movements, and basic updates to the game state, are transmitted over the internet. The heavy processing is done locally on your PC or console.

For example, games like Call of Duty, Fortnite, or Apex Legends average around 100 MB of data per hour. Even graphically intensive games aren’t overly demanding on your bandwidth, as all of the visual rendering happens locally on your device.

What About VR Gaming? Does It Use More Bandwidth?

  1. Single-Player VR Games

If you’re playing a single-player VR game that doesn’t require an internet connection, the data usage will be zero, similar to playing a single-player game on a traditional console or PC. The internet only comes into play for game downloads or updates.

  1. Multiplayer VR Games

This is where things start to get interesting. Multiplayer VR games are far more immersive than traditional online games, allowing players to interact with each other in real-time within 3D spaces. Given that VR environments need to track additional inputs—such as your head movement, body positioning, and hand gestures—more data may be transmitted to and from the server.

However, like traditional gaming, most of the heavy lifting is done locally on your VR system. The servers mainly handle positional tracking and game state updates, similar to how they do in traditional gaming. The added complexity of VR does increase the data slightly, but on average, multiplayer VR games use around 300 MB to 1 GB per hour. This is somewhat higher than standard online gaming but not a massive leap.

  1. Streaming VR Experiences

If you’re streaming VR experiences from a cloud-based gaming service (like Oculus Air Link, PlayStation VR streaming, or PC VR games streamed via services like GeForce Now), then internet usage can skyrocket. Streaming VR games involves sending compressed video data to your device in real-time, much like streaming a movie or video in 4K, but with lower latency requirements.

Streaming VR games can use anywhere from 3 GB to 15 GB per hour, depending on the resolution and frame rate. This makes cloud-based virtual reality gaming far more bandwidth-intensive than regular online gaming or locally run VR games.

world of VR gaming. Child with VR headset on in living room

What Contributes to Increased Bandwidth in VR Gaming?

Several factors make VR more demanding on your internet connection than traditional gaming:

Positional Tracking Data: In multiplayer VR, not only are your movements sent to the server, but also your hand, head, and sometimes body positions. This results in more data packets being exchanged.

Higher Refresh Rates: VR experiences often run at higher refresh rates (typically 90Hz or higher), meaning that player positions and game state updates need to be transmitted more frequently than in standard games, potentially increasing bandwidth use.

3D Audio and Voice Chat: In multiplayer VR, many games offer spatial audio (3D audio), which delivers sound from different directions based on player positioning. This adds a slight increase in data usage compared to regular 2D voice chat systems.

Higher Resolution Streaming: As mentioned, if you are streaming a VR game, the resolution and frame rate are often much higher than standard gaming, leading to increased data use. This is where VR’s internet usage can dwarf regular gaming.

Factors That Affect Bandwidth in Both VR and Regular Gaming

Game Type: Fast-paced games with lots of interactions, like first-person shooters, will use more bandwidth than slower-paced strategy or role-playing games in both traditional and VR formats.

Player Count: The more players in a game, the more data is required to track everyone’s position and actions. This applies to both regular online and virtual reality gaming.

Network Conditions: Poor network conditions can cause increased data usage, as the game may need to send and receive more packets to compensate for lost data or poor latency.

Does VR Gaming Use More Internet?

In most cases, multiplayer VR gaming uses slightly more data than traditional online gaming, mainly because of the added positional tracking and the 3D environment updates. However, the difference is not enormous for local multiplayer games—most VR titles will use anywhere from 300 MB to 1 GB per hour.

On the other hand, streaming VR experiences from the cloud consumes significantly more bandwidth, often on par with or exceeding 4K video streaming. In this case, the internet demand can be far higher than regular online gaming, with usage in the range of 3 GB to 15 GB per hour.

Ultimately, whether VR gaming uses more internet than regular gaming depends largely on how you’re playing the game—whether it’s streamed or local, multiplayer or single-player. For most players, especially those using local setups, VR gaming won’t strain your internet connection significantly more than traditional gaming. However, for cloud-based or high-end streaming experiences, you’ll need a robust internet plan with high data limits to avoid hitting caps.

About the author

Chloe Fordham

As Operations Manager, Chloe runs the daily operations of the business, overseeing and streamlining day-to-day operations, implementing efficient processes, ensuring a seamless workflow and optimal productivity.

Chloe has refined her skills having gained experience in a variety of sectors. Chloe has worked for a global financial services group, a private family office encompassing a charitable trust and recording studio, and an event catering company.

In her free time, Chloe can be found practising Pilates and immersing herself in Italian culture, learning the language and visiting new regions.